David Woo
Email: woo.art.77@gmail.com
Objective:
I
am a 3D character artist. With an integral understanding of
character-based asset development, I am your man to bring ideas from
conceptual design, through iteration, and arrive at the final product.
Skills: Software:
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Photoshop
Illustrator
CrazyBump
XNormal
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Unity
Unreal
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Experience:
MBA Productions, 2014–Current
Staff Artist
Various projects for Disneyland shows in Anaheim (USA), Tokyo (Japan), and Shanghai (China)
- Worked in conjunction with animation team to develop lively and expressive character models
- Lead an art team in creating 3D models for various Disney projects
- Create 3D conceptual art
Blue Marble Game Company, 2012–2013
Staff Artist
Game titles: “RESET,” “Treasure of Bell Island,” and “Zoezi Park Demo”
- Design, model, texture, rig and animate 3D characters and environment props
- Concept, illustrate, and animate 2D characters and environment props
Brigand Studios, 2011–2012
Character Artist
Game title: “Project Plague”
- Concept, design, model, and texture 3D character to fit a custom-built rig
- Correct and adjust main character and fit to existing rig
University of Southern California, 2011–2012
Character Artist
Game title: “Blink”
- Concept, design, model, and texture, 3D character to fit a custom-built rig
- Manage small group of teammates, schedule assignment and deadlines
University of Southern California, 2010–2011
Character Artist
Game title: “Unchained”
- Concept, design, model, and texture 3D character in accordance to a strict style guides
- Designed custom rig and animate
Education:
Bachelor of Fine Art, Game Art, 2012
Laguna College of Art and Design, Laguna Beach, CA
Associates of Drawing/Painting and Digital Media, 2008
Grossmont College, San Diego, CA